• Skip to main content
  • Skip to footer

Peerbox.at | Make IT safe 2.0

  • Deutsch
You are here: Home / B – Contents from and for the internet / Who finds the best examples?

Who finds the best examples?№ 61

Aim Find examples on your own mobile phone that illustrate a given term. The aim was to increase understanding of current terms and challenges.
Duration 10-20 min
Number of participants At least two groups of 2 and one moderator
Age -
Difficulty medium
Conditions moderator needed, as well as players who have an internet connction on their phone for research
Material cards with terms, container from which the cards are drawn, at least one smartphone or tablet per team, flipchart or large sheet of paper on which the points are noted, pens or sticker for the points, timer
Preparation
terms according to interests, current challenges or preparing the focal points
Description

A moderator is appointed (either the supervisor or a youth). The remaining players are divided into teams of at least 2 persons. Each team chooses a team name, which is written on the flipchart.

The moderator now pulls one of the cards out of a container and reads the term written on it aloud.

After the moderator has read out the term, the teams have 3 minutes to use their smartphones to research a good example of the term on the Internet.

At the end of the time the smartphones are put away and the teams present their found example one after the other. After the presentations are completed, each team can award one point for the best example (the points can only be awarded to other teams and not to their own). The points are marked either with Edding or by stickers next to the team names on the flipchart paper.

Thus the first round ends and the game starts again with another term from the container.

The winner is the team that has collected the most points/stickers at the end of the game.

The terms can be continuously supplemented or expanded by the supervisors, depending on the situation, by topics currently present in the media or important for a special group. This game makes it easier to deal with bullying incidents or the like than in a classic problem discussion.

Possible stumbling block:

The young people may already have used up their data volume and therefore cannot use their smartphone.

The youth centre needs a functioning WLAN access for the players.

Possible terms:

Fake News
photoshop
Urban Myths
Fake Profiles
Product placement (on YouTube, Facebook etc.)
Mediation of stereotypical gender roles via the Internet
Hatespeech
teaser offers

Source Sabrina Widmoser
Tags media education

Download PDFAdd to bookmarksWe used that

Footer

Pages

  • Cookie Policy
  • Digitale Medien in der Jugendarbeit
  • My Bookmarks
  • Partner

Ein Peer2Peer Projekt von ECPAT Österreich, ÖIAT, BJV, bOJA und BÖJI
Englische Version mit freundlicher Unterstützung des Interkulturellen Zentrum und gefördert durch Erasmus+
Impressum